
Magic The Gathering RPG Which Colour are you? |
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Posts: 35 Join date: 2011-10-05
 | Subject: Races and Colours Sat Oct 15, 2011 9:11 pm | |
| *These are the available races to play as. There are other races that are not playable. You can suggest a non playable race for your character if you wish, but it may not be accepted.*
Race names are in colour by their mana proficiency, but any race can be any colour combination.
Red = Fire Blue = Water White = Light Green = Forest Indigo(can't use black on black) = Dark |
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Posts: 35 Join date: 2011-10-05
 | Subject: Re: Races and Colours Sat Jan 28, 2012 8:27 pm | |
| WHITE RACESHUMANHumans are humans. They live on almost every plane of existence in one way or another. Some battle undead ans vampires using primitive weapons, while others are ninja's and even other are so advanced they make their robots fight. This specific plane you start on humans are warriors. Think middle ages and fantasy, with some steam punk. They can take on any trade, and can take any sides. Humans receive no penalties, but receive no bonuses as well. HEIGHT: think human WEIGHT: think human NAME: think human AGE: think human KORKor are a humaniod race of beings with blue or white skin and elongated skulls. They are very veratile and work well with weapons and strange machines they build. They are highly intelligent, but try to focus on peaceful alternatives like forcing foes out of battle and healing. They are a nomadic race never staying in one place but always on a journey of enlightenment. Kor receive a -1 to strength, but a +1 in both intelligence and dexterity. HEIGHT: 5-6' WEIGHT: 100-130lbs average NAME: based around their part in the clan and clan name example "Duelist il-kor" where duelist is their work and il-kor is the clan. Clan's always have a 2-3 letter intro and then "-kor" AGE: 20-90yrs LEONINA race of cat people. They are very territorial and are willing to fight off anything. They have outstanding courage and also outstanding honor. A trait which unfortunately they think all races share. They live a tribal lifestyle, but still trade with humans and other races to advance their culture. They are always led by the strongest and brightest of their people and tend to enjoy being around their own. Very few leave the pack, but they are never shunned upon return. Leonin receive -1 to intelligence, but a +1 to strength and constitution. HEIGHT: 5-7' WEIGHT: 160-200lbs average NAME: Usually strong forceful name with physical trait after, Example: Wesker Silverpelt, because he has whiteish silver fur. AGE: 10-70yrs 
Last edited by Admin on Sun Jan 29, 2012 12:54 pm; edited 2 times in total |
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Posts: 35 Join date: 2011-10-05
 | Subject: Re: Races and Colours Sun Jan 29, 2012 12:03 am | |
| BLACK RACESAll of the below races require you put their actual Race before death in the character sheet. LICHA lich is a living skeleton with a soul attached. They are immortal, but are bound by a blood seal. If the seal is removed they instantly die. Liches are very wise due to age and very powerful necromancers due to their close relation to the undead. A Lich does not feel pain, but is very weak and slow in combat and usually requires the aid of magic or minions in order to succeed. They prefer to work alone. Liches receive -1 to strength and dexterity, and +1 to wisdom and 1 free rank in black magic. HEIGHT: 4'-7' WEIGHT: 100lbs average NAME: usually a sin or death type AGE: 50-???yrs HORRORA horror can be any race that was experimented on. They are outcasts and only support one another. Many have died and been reanimated in some way, so they tend to live amoung the dead. Horrors tend to be lacking in memory of them pasts selves and are constantly haunted by their purpose, which is usually unknown to them. They are a strange race and have no specific body type after they are messed with. Horror's receive -1 to wisdom, and +1 to category of choice besides wisdom. HEIGHT: 2'-9' WEIGHT: 50lbs-300lbs average LIMBS: 2-4 arms, 2-4 legs, tail optional NAME: usually some kind of sound AGE: 5-???yrs DIRGELiterally a sentient zombie. What should be a mindless shell brought back by a necromancer can 1 in 1 million chance have the soul come back and possess the body. This effectively makes a zombie that can think and speak as if it were still a living person. However they still crave flesh, but not to as much of an extreme, and their body still decays over time. Dirge's receive -1 to strength, but +2 to constitution. HEIGHT: 4'-7' WEIGHT: 130lbs average NAME: same as before it was reanimated...based on original race AGE: racial cap + 10yrs minimum, no max 
Last edited by Admin on Sun Jan 29, 2012 12:53 pm; edited 2 times in total |
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Posts: 35 Join date: 2011-10-05
 | Subject: Re: Races and Colours Sun Jan 29, 2012 12:40 am | |
| RED RACESGOBLINSGoblins are short annoying creatures that for some reason have a knack for building constructs and weapons despite their incredible lack of intelligence. Goblins are fast and viscous and tend to use potentially suicidal move even in large groups. This does however make them a fearless race either due to courage, or more likely stupidity. They love to mess with people and always help out fellow goblins because they do get one thing right, there is strength in numbers. Goblins get -1 to strength and intelligence, but +1 to dexterity and constitution. HEIGHT: 2-4' WEIGHT: 20-80lbs average NAME: usually a sound or primitive word. Example engineer called "Tinker" or warrior called "Warrg" AGE: 20-90yrs MINOTAURSMinotaurs are humanoid bull creatures, which stand on two hooves and have bovine snouts and horns. Finding their homes in mountainous regions of the multiverse, minotaurs are fierce in combat and often very prideful. Some minotaurs have four fingers (with two thumbs), while other have more human-like hands Minotaurs get -1 to intelligence, but +1 to strength and dexterity. HEIGHT: 5-???' WEIGHT: 150-???lbs NAME: usually greek name or a made up name starting with a T. EX Talruum AGE: 20-90yrs  GIANTSGiants are massive creatures resembling gigantic humans. Most are known for being dimwitted and violent. Giants are associated with all colors of mana save blue, but are most strongly aligned with red. They are not to be confused with creatures from other races that by magical or artificial circumstances have grown to giant sizes. Giants get -2 to intelligence, but +2 to strength and constitution. HEIGHT: 14-???' WEIGHT: 300-???lbs NAME: usually a big name like Gok or Bodar something with an umph to it. AGE: 20-???yrs 
Last edited by Admin on Fri Apr 20, 2012 4:00 pm; edited 2 times in total |
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Posts: 35 Join date: 2011-10-05
 | Subject: Re: Races and Colours Sun Jan 29, 2012 12:39 pm | |
| GREEN RACESELFElves are forest loving creatures that have unimaginable magical prowess. They are also great trackers and hunters, but tend to fall short in combat against foes face to face. They will do anything to protect the forest, and they despise machines. At the current time some have learned magic that rusts and destroys man made artifacts to purify the forest. They tend to be a little stuck up towards other races thinking they are all murderers of the forest. Elves get -1 to strength and constitution, but +1 to wisdom and dexterity. HEIGHT: 3-5' WEIGHT: 50-120lbs average NAME: Elvish like Trentar AGE: 100-300yrs TREEFOLKTreefolk are essentially living trees. They are very strong and very wise, but also very peaceful. They live thousands of years and move very slowly in their decisions and war efforts. They require more mana as they cast more powerful spells than most mages, however being part of the forest themselves they can produce small amounts of green mana on their person. They are friendly towards all initially, but they now know almost every race and love or fear them accordingly. Treefolk get -1 to dexterity and constitution, but +1 to wisdom and strength. HEIGHT: 6-11' WEIGHT: 250+lbs average NAME: Usually a tree or bark name like Wise Oak, or Mighty Maple AGE: 300-1000yrs PhyrexianThey are a race or infected individuals. This phyrexian virus eats away at the flesh. In order to slow the virus Phyrexians have slowly molded themselves into part flesh and part machine. The virus however keeps eating away at their flesh until they eventually die, for they cannot become fully machine, they still require their brain to control the mechanized body. They can easily spread the virus, but are weak to almost all diseases with a horribly low immune system. They are smart though and prefer tactics over power. Most races regard them as unclean heathens and keep them out of the cities. Phyrexians get -2 to constitution, but +1 to intelligence and wisdom. HEIGHT: 3-7' WEIGHT: 100-200lbs average NAME: usually some kind of disease altered. Like Poxin or Flueza AGE: 40-80yrs.  |
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Posts: 35 Join date: 2011-10-05
 | Subject: Re: Races and Colours Wed Feb 01, 2012 9:19 pm | |
| BLUE RACESMERFOLKLiterally a type of half fish half human like a mermaid. However merfolk have scaly skin and two feet, Their actual skin colour and degree of fish to human look varies immensely on the merfolk itself. Merfolk are not very friendly people to land dwellers and tend to excel in thievery in both the water and on land, being fast and sneaky. They can breathe in air and in the water, but on land they get dehydrated a lot easier than any other species. Merfolk get -1 to constitution, but +1 to dexterity and wisdom. HEIGHT: 4-6' WEIGHT: 70-100 lbs average NAME: something fishy or ocean based like Umi AGE: 12-100 yrs VEDALKANA blue skinned alien race from a plane of pure metal. These creatures seem to have spread throughout the planes without the ability to planeswalk. They however do not know how their species had achieved this for it was a lost technology. This race is more advanced than most, but with limited resources and knowledge from their past they are stuck fighting with the weapons of the era, and with making steampunk droids to do their work. Vedalkan simply wish to learn from other races, they tend not to draw attention to themselves and move about society almost invisibly. Vedalkan get -1 to charisma, but +2 to intelligence. HEIGHT: 5-8' WEIGHT: 70-120lbs average NAME: alien style like Xenex, or Zethur, usually focusing on strong letters like X,Z, and Q. AGE: 60-500yrs ARMS: always have 4 arms FAERIESFaeries are very playful and mischievous creatures of the world. They are childish and heart, and don't usually mean to cause trouble, but they almost always do. This has cause them to get a reputation as a 'problem' by all other races. They can fly around really fast and are hard to catch. They can't carry much and aren't very strong, but they are very smart and usually outplan their opponents and overwhelm them. Faeries get -1 to strength, but +1 to dexterity and intelligence. HEIGHT: 4-7" WEIGHT: feather light NAME: usually flowery or wind style names like Blossom or Typhoon. AGE: 40-200yrs  |
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Posts: 35 Join date: 2011-10-05
 | Subject: Re: Races and Colours Wed Feb 01, 2012 11:15 pm | |
| CONDITIONAL RACESWAREWOLVESWarewolves are being whom upon the touch of the moonlight become savage beasts. Although as surprising as it is, they seem to retains some control over the transformed body, they still cannot stop its insatiable thirst for destruction. Warewolves have thick pelts of hair that match the original species hair colour, unless that species has no hair, then the warewolf would be bald as well. This virus can only be obtained through a warewolf bite and survival and cannot be a starting race. Any organic race can catch the disease. Warewolf form gives the player +2 to strength and +1 to dexterity, but -1 to intelligence and wisdom, while in it. VAMPIREVampires are creatures of the night, even though they can stand daylight it weakens them horribly. They can think, move, and fight on a higher level than any normal race, but have an insatiable thirst for blood. Any vampire who hasn't drunken blood in 3 days will go into a blood rage and be forced to feed on anything they can to satisfy that hunger. That includes teammates, friends, and family. Usually at this point the thirst is so great that the victim is drained of blood and dies. This virus is only obtainable through a vampire bite, and a mixing of the vampires blood or saliva with the victim's blood and cannot be a starting race. This disease can be caught by any organic race. Vampires get +1 to strength and +2 to dexterity at night, but -1 to both during the day. ARTIFACT CREATURESCONSTRUCTA construct is an artificial intelligence placed into a mechanical body of some species type. A construct takes on the appearance of the species that build it. They are immune to most effects such as poisons and breathing, but suffer from water and electricity. They are highly versatile and probably the smartest of the races, but they are not very wise, and tend to make mistakes due to lack of actual experience. They are feared by most races because of their advanced mechanisms. Constructs get -1 to dexterity and wisdom, but +1 to intelligence and constitution. HEIGHT: 2-7' WEIGHT: 50-300lbs NAME: usually greek symbol name followed by numbers. EX beta-222 or omega-345 RACE: must put race model in character profile AGE: 5-???yrs GOLEMNot to be confused with constructs there are metal golems. Golems are closer to elemental than robots. They can be metal, earth, or magma. Golems are usually mindless but some have attained sentience. These golems are always impervious to their element, but weak to their cross element. They are not very smart, but are very strong. Golems get -1 to intelligence, but +2 to strength. HEIGHT: 2-8' WEIGHT: 50-300lbs NAME: usually based around their making, like magma golem named "Sulfur" AGE: 5-???yrs  ((More to come)) |
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